National Library Board
● Type of project Web and App revamp for NLB
● Circumstances 2 week project at General Assembly
● My role Lead designer, Researcher
● Methodology Interviews, Contextual inquiry
● Tools used Figma
● Deliverables Persona, Customer Journey Maps, User Flows, Prototype
Background
Digital reading has seen yearly growth both globally and in Singapore. Even before the onset of Covid-19 pandemic, National Library Board (NLB) had been progressively building its digital offerings in line with the Digital Nation push. When the pandemic struck, NLB moved quickly to enhance safety measures and digital offerings, to encourage reading and lifelong learning from home during the circuit breaker and beyond.
This has accelerated the growth, spurring digital demand when physical movement was restricted, and thus reduced physical book loans. The eBook loans increased by more than 150% during the 2020 circuit breaker period as compared to the same timeframe a year ago.
1. Research
NLB’s Objectives
To give a brief overview, we begin by understanding NLB. First, we did our independent research to look at all the key objectives. From all these information we gathered, we streamlined NLB’s key objectives that are within the scope of this project to the following: Enhance digital offerings to support reading and learning from home.
User Objectives
To find out user objectives, we identified key tasks to learn more about user behaviours and what we should focus on. We then prioritise thinking about key solutions and validated them.
These are the key objectives of the users:
Discover new books for leisure and also to gain new knowledge
Needs an easy way to obtain and read ebooks
Prefers free or lower price points
The following outlines how we derived at our objectives.
User Interviews
With NLB’s key objective in mind, we conduct user research to establish a good understanding of NLB’s users that would guide us as well as help us in determining the task scope in the re-design. We conducted 5 user interviews to understand users mindset and behaviours. We used heuristic evaluation and usability testing to discover issues with the current system, and came up with a user persona and customer journey map.
2. Synthesise
Style Guide
The purpose of this style guide is to help us achieve a consistent brand and voice, establishing a unified visual identity for both the website and app.
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3. Ideate
Sketches
Sketching is a very efficient way of communicating design while allowing us to try out a multitude of ideas and iterate them before settling on one.
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4. Prototype
Validate
1. Validation by User Flows
The User Flows for the two major tasks (login and eBook search) on both platforms for current and redesign were plotted. Both platforms saw a significant reduction in the minimum viable count in the user flows. This means it is easier and faster for the user to navigate on the revamped platforms.
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Refine
5. Takeaway
Challenges
With any group project, there is bound to have different opinions. This is especially so in design solutions since they are subjective in nature. I understand that the decisions made by the our team must meet two essential criteria:
1. It must meet the goal of the project.
2. It must move the project forward.
Hence, I took a step back, looked at the project from a macro view and see if the proposed solutions still answer the brief. Any discrepancies should be cleared, and a consensus decision should be made. However, it is important and also unlikely that all members of the team are on the same page all the time. When there is a disagreement, it is crucial to ensure that at least everyone understand the reasons behind the decisions. Hence, this project has taught me to react to different opinions and analyse the situation with faster response time. I am willing to be more adaptive and accept change.